Negative prompt
Steers away from what you name; it is not a quality switch
- Naming the failure you keep getting. Anatomy is what usually goes wrong, and hands most of all, which is what the first set of examples shows.
- Removing something you asked for by implication. If your prompt says “skyharbor” you tend to get airships as well, because the two usually appear together. Put “airships” in the negative prompt and they go, and the harbour stays. That is the second set of examples.
Prompt · Interactive explorer Negative prompt


No negative prompt: the hands are whatever the model naturally produces from the main prompt.The same request with unwanted hand and anatomy problems named. The model is steered away from those failures, though it is not guaranteed to fix them perfectly.
Fetching the example images.

